Martin Gardner Reading Group
Games and puzzles from the Scientific American columns
About the book
A reading group on games and puzzles described by Martin Gardner across his books and columns, proposed and led by Jyothi Krishnan. Each session took one chapter—tic-tac-toe variants, Nim, Hex, Sprouts, Sim and Chomp—and played it before reading it.
Prerequisites
None. For puzzle and game enthusiasts and the generally math-curious.
Sessions
- 1 Jan Tic-Tac-Toe, toe-tac-tic, 3D variants, Teeko Gardner Vol 1, Ch 4
- 2 Jan Tic-tac-toe games Gardner Vol 10, Ch 9
- 3 Jan Generalised tic-tac-toe Gardner Vol 14, Ch 13
- 4 Jan Nim Gardner Vol 1, Ch 15
- 5 Jan Nim and Hackenbush Gardner Vol 10, Ch 14
- 8 Jan Wythoff's Nim Gardner Vol 13, Ch 8
- 9 Jan Sim, Chomp, Racetrack Gardner Vol 11, Ch 9
- 10 Jan Four unusual board games Gardner Vol 5, Ch 5
- 11 Jan Sprouts and Brussels Sprouts Gardner Vol 6, Ch 1
- 12 Jan The Game of Trust
- 15 Jan Game theory, Guess It, Foxholes Gardner Vol 7, Ch 3
- 16 Jan The Game of Hex Gardner Vol 1, Ch 8
- 17 Jan Dodgem and other simple games
- 18 Jan Nim and Tac Tix, revisited Gardner Vol 1, Ch 15